The planets do have mountains and cracks - but they play a very insignificant role - not even oceans offer any greater tactical advantage/disadvantage. For me - the main problem - again - is the absence of tactical environment. Titans appear pretty much only when you allow it (on one planet games) - they are so slow to build that at the same time - the enemy can steamroll the base with tier 2 units or artillery. (well, the loading times are kind of long - but i don t care much for that) The tactical aspect of the game does not work for me because the game encourages only one tactic: Optimize production chain - and rush your enemy! - Although there is kind of a choice between an early cheap rush and a midgame tier 2 rush - its a rush all the same. No crashes - and except for rare freezes in server mode - hardly any problems at all. However - it should be said that the performance is straight out much better. The TITANS expansion changes the game somewhat - but not to a much better in my opinion. kind of a death sentence for a tactical game. also and foremost - the limited tactical options. the main issue i had with the game was its very very bad performance. ![]() the To begin with - i should say that i have played and rated Planetary Annihilation when it came out - and i was anything but impressed. To begin with - i should say that i have played and rated Planetary Annihilation when it came out - and i was anything but impressed.
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